Premium experiment • motion + energy

PHYSICS • MECHANICS

Free Fall

Drop an object, scrub through every instant, compare two gravitational fields and watch potential energy become kinetic energy while acceleration stays constant.

● LIVE EXPERIMENTEarth • falling from rest
0.00 s
Fall time0.00 s
Impact speed0.00 m/s
Reference time0.00 s
Target error0.00 s
Initial energy0 J
Progress0%

Motion profile

height, speed and reference fall

See constant acceleration directly

Pause and scrub the timeline to inspect the fall at any instant. The object's speed increases linearly with time while its remaining height follows a quadratic curve.

Fast investigations

  1. Drop from 30 m on Earth and record the impact speed.
  2. Compare Earth against Moon gravity while keeping height and mass identical.
  3. Double the mass and verify that fall time does not change, while mechanical energy doubles.
  4. Set a target fall time and tune height or gravity until the timing error approaches zero.

LEARN WITH THE SIMULATION

Understand Free Fall by experimenting.

START HERE

Free fall is motion under gravity alone. In the ideal model, every object at the same location has the same gravitational acceleration regardless of mass, so height controls how long the fall lasts and how fast the object is moving at impact.

BUILD THE IDEA

What you should understand first

  • Relate height to fall time using constant-acceleration kinematics.
  • Connect gravitational acceleration to impact speed.
  • Distinguish acceleration from velocity.

TRY IT YOURSELF

How does doubling the drop height change impact speed?

  1. Choose a height and record the impact speed.
  2. Double the height while keeping gravity fixed.
  3. Compare the two speeds and test whether the speed also doubles.
Read the visual:

Impact speed grows with the square root of height, so doubling height increases speed by about √2 rather than 2.

WHY IT WORKS 01

Relate height to fall time using constant-acceleration kinematics.

Free fall is motion under gravity alone. In the ideal model, every object at the same location has the same gravitational acceleration regardless of mass, so height controls how long the fall lasts and how fast the object is moving at impact. Focus on the relationship between the controlled variable and the measured response rather than treating the visual change as the explanation.

WHY IT WORKS 02

Connect gravitational acceleration to impact speed.

Impact speed grows with the square root of height, so doubling height increases speed by about √2 rather than 2. Use an extreme or boundary setting after the baseline trial to check whether the same reasoning still holds.

DO NOT MIX THESE UP

Common misconception

Heavier objects do not fall faster in the ideal vacuum model. Acceleration can stay constant while velocity changes continuously. Air resistance is deliberately omitted here.

PRACTICE CHALLENGE

How does doubling the drop height change impact speed?

  • Choose a height and record the impact speed.
  • Double the height while keeping gravity fixed.
  • Compare the two speeds and test whether the speed also doubles.
Reveal the reasoning

Impact speed grows with the square root of height, so doubling height increases speed by about √2 rather than 2. Heavier objects do not fall faster in the ideal vacuum model. Acceleration can stay constant while velocity changes continuously. Air resistance is deliberately omitted here.

MODEL BOUNDARIES

What this simulation assumes

Every simulation simplifies reality or a mathematical system. These are the assumptions and limits to keep in mind while interpreting the results.

Model assumptions

  • Motion is one-dimensional and vertical.
  • Gravity is constant and is the only force acting.
  • The falling object is treated as a point mass.

Model limitations

  • Air drag, buoyancy and object shape are not represented.
  • Results are a near-Earth classical approximation, not a relativistic or orbital model.

CONNECT IT

Where this matters

  • Drop tests
  • Safety calculations
  • Planetary gravity comparisons

WORDS THAT MATTER

Key vocabulary

Acceleration
Rate at which velocity changes.
Impact speed
Speed immediately before reaching the ground.
Free fall
Motion in which gravity is the only force modeled.